Code Guide

JavaScript

Standards for developing flexible, durable, and sustainable JavaScript.

Everyone writes JavaScript a little differently. We finally decided it was time that we got together and agree on how we write JavaScript. We describe it as a mostly reasonable approach to JavaScript.

Adapted from Airbnb’s JavaScript Style Guide.

Syntax

Blocks

Use braces with all multi-line blocks.

// bad
if (test)
  return false;

// good
if (test) return false;

// good
if (test) {
  return false;
}

// bad
function() { return false; }

// good
function() {
  return false;
}

If you're using multi-line blocks with if and else, put else on the same line as your if block's closing brace.

// bad
if (test) {
  thing1();
  thing2();
}
else {
  thing3();
}

// good
if (test) {
  thing1();
  thing2();
} else {
  thing3();
}

Comments

Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

// bad
// make() returns a new element
// based on the passed in tag name
//
// @param {String} tag
// @return {Element} element
function make(tag) {

  // ...stuff...

  return element;
}

// good
/**
 * make() returns a new element
 * based on the passed in tag name
 *
 * @param {String} tag
 * @return {Element} element
 */
function make(tag) {

  // ...stuff...

  return element;
}

Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

// bad
const active = true;  // is current tab

// good
// is current tab
const active = true;

// bad
function getType() {
  console.log('fetching type...');
  // set the default type to 'no type'
  const type = this._type || 'no type';

  return type;
}

// good
function getType() {
  console.log('fetching type...');

  // set the default type to 'no type'
  const type = this._type || 'no type';

  return type;
}

Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

// Use FIXME to annotate problems.
class Calculator extends Abacus {
  constructor() {
    super();

    // FIXME: shouldn't use a global here
    total = 0;
  }
}

// Use TODO to annotate solutions to problems.
class Calculator extends Abacus {
  constructor() {
    super();

    // TODO: total should be configurable by an options param
    this.total = 0;
  }
}

Whitespace

Use soft tabs set to 2 spaces.

// bad
function() {
∙∙∙∙const name;
}

// bad
function() {
∙const name;
}

// good
function() {
∙∙const name;
}

Place 1 space before the leading brace.

// bad
function test(){
  console.log('test');
}

// good
function test() {
  console.log('test');
}

// bad
dog.set('attr',{
  age: '1 year',
  breed: 'Bernese Mountain Dog',
});

// good
dog.set('attr', {
  age: '1 year',
  breed: 'Bernese Mountain Dog',
});

Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

// bad
if(isJedi) {
  fight ();
}

// good
if (isJedi) {
  fight();
}

// bad
function fight () {
  console.log ('Swooosh!');
}

// good
function fight() {
  console.log('Swooosh!');
}

Set off operators with spaces.

// bad
const x=y+5;

// good
const x = y + 5;

End files with a single newline character.

// bad
(function(global) {
  // ...stuff...
})(this);
// bad
(function(global) {
  // ...stuff...
})(this);↵
↵
// good
(function(global) {
  // ...stuff...
})(this);↵

Use indentation when making long method chains. Use a leading dot, which emphasizes that the line is a method call, not a new statement.

// bad
$('#items').find('.selected').highlight().end().find('.open').updateCount();

// bad
$('#items').
  find('.selected').
    highlight().
    end().
  find('.open').
    updateCount();

// good
$('#items')
  .find('.selected')
    .highlight()
    .end()
  .find('.open')
    .updateCount();

// bad
const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
    .attr('width', (radius + margin) * 2).append('svg:g')
    .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
    .call(tron.led);

// good
const leds = stage.selectAll('.led')
    .data(data)
  .enter().append('svg:svg')
    .classed('led', true)
    .attr('width', (radius + margin) * 2)
  .append('svg:g')
    .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
    .call(tron.led);

Leave a blank line after blocks and before the next statement.

// bad
if (foo) {
  return bar;
}
return baz;

// good
if (foo) {
  return bar;
}

return baz;

// bad
const obj = {
  foo() {
  },
  bar() {
  },
};
return obj;

// good
const obj = {
  foo() {
  },

  bar() {
  },
};

return obj;

// bad
const arr = [
  function foo() {
  },
  function bar() {
  },
];
return arr;

// good
const arr = [
  function foo() {
  },

  function bar() {
  },
];

return arr;

Commas

Do not use leading commas.

// bad
const story = [
    once
  , upon
  , aTime
];

// good
const story = [
  once,
  upon,
  aTime,
];

// bad
const hero = {
    firstName: 'Ada'
  , lastName: 'Lovelace'
  , birthYear: 1815
  , superPower: 'computers'
};

// good
const hero = {
  firstName: 'Ada',
  lastName: 'Lovelace',
  birthYear: 1815,
  superPower: 'computers',
};

Do use additional trailing commas.

Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.
// bad - git diff without trailing comma
const hero = {
     firstName: 'Florence',
-    lastName: 'Nightingale'
+    lastName: 'Nightingale',
+    inventorOf: ['coxcomb graph', 'modern nursing']
}

// good - git diff with trailing comma
const hero = {
     firstName: 'Florence',
     lastName: 'Nightingale',
+    inventorOf: ['coxcomb chart', 'modern nursing'],
}

// bad
const hero = {
  firstName: 'Dana',
  lastName: 'Scully'
};

const heroes = [
  'Batman',
  'Superman'
];

// good
const hero = {
  firstName: 'Dana',
  lastName: 'Scully',
};

const heroes = [
  'Batman',
  'Superman',
];

Semicolons

Do use semicolons.

// bad
(function() {
  const name = 'Skywalker'
  return name
})()

// good
(() => {
  const name = 'Skywalker';
  return name;
})();

// good (guards against the function becoming an argument when two files with IIFEs are concatenated)
;(() => {
  const name = 'Skywalker';
  return name;
})();

Naming Conventions

Avoid single letter names. Be descriptive with your naming.

// bad
function q() {
  // ...stuff...
}

// good
function query() {
  // ...stuff...
}

Use camelCase when naming objects, functions, and instances.

// bad
const OBJEcttsssss = {};
const this_is_my_object = {};
function c() {}

// good
const thisIsMyObject = {};
function thisIsMyFunction() {}

Use PascalCase when naming constructors or classes.

// bad
function user(options) {
  this.name = options.name;
}

const bad = new user({
  name: 'nope',
});

// good
class User {
  constructor(options) {
    this.name = options.name;
  }
}

const good = new User({
  name: 'yup',
});

Use a leading underscore _ when naming private properties.

// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';

// good
this._firstName = 'Panda';

Don't save references to this. Use arrow functions or Function#bind.

// bad
function foo() {
  const self = this;
  return function() {
    console.log(self);
  };
}

// bad
function foo() {
  const that = this;
  return function() {
    console.log(that);
  };
}

// good
function foo() {
  return () => {
    console.log(this);
  };
}

If your file exports a single class, your filename should be exactly the name of the class.

// file contents
class CheckBox {
  // ...
}
export default CheckBox;

// in some other file
// bad
import CheckBox from './checkBox';

// bad
import CheckBox from './check_box';

// good
import CheckBox from './CheckBox';

Use camelCase when you export-default a function. Your filename should be identical to your function's name.

function makeDesignSystem() {
}

export default makeDesignSystem;

Use PascalCase when you export a singleton / function library / bare object.

const MaxDesignSystem = {
  es6: {
  }
};

export default MaxDesignSystem;

Comparison Operators & Equality

Use === and !== over == and !=.

Use shortcuts.

Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

  • Objects evaluate to true
  • Undefined evaluates to false
  • Null evaluates to false
  • Booleans evaluate to the value of the boolean
  • Numbers evaluate to false if +0, -0, or NaN, otherwise true
  • Strings evaluate to false if an empty string '', otherwise true

For more information see Truth Equality and JavaScript by Angus Croll.

// bad
if (name !== '') {
  // ...stuff...
}

// good
if (name) {
  // ...stuff...
}

// bad
if (collection.length > 0) {
  // ...stuff...
}

// good
if (collection.length) {
  // ...stuff...
}

Practical Style

Types

Primitives: When you access a primitive type you work directly on its value.

  • string
  • number
  • boolean
  • null
  • undefined
const foo = 1;
let bar = foo;

bar = 9;

console.log(foo, bar); // => 1, 9

Complex: When you access a complex type you work on a reference to its value.

  • object
  • array
  • function
const foo = [1, 2];
const bar = foo;

bar[0] = 9;

console.log(foo[0], bar[0]); // => 9, 9

References

Use const for all of your references; avoid using var.

Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.
// bad
var a = 1;
var b = 2;

// good
const a = 1;
const b = 2;

If you must mutate references, use let instead of var.

Why? let is block-scoped rather than function-scoped like var.
// bad
var count = 1;
if (true) {
  count += 1;
}

// good, use the let.
let count = 1;
if (true) {
  count += 1;
}

Note that both let and const are block-scoped.

// const and let only exist in the blocks they are defined in.
{
  let a = 1;
  const b = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError

Objects

Use the literal syntax for object creation.

// bad
const item = new Object();

// good
const item = {};

If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.

// bad
const superman = {
  default: { clark: 'kent' },
  private: true,
};

// good
const superman = {
  defaults: { clark: 'kent' },
  hidden: true,
};

Use readable synonyms in place of reserved words.

// bad
const superman = {
  class: 'alien',
};

// bad
const superman = {
  klass: 'alien',
};

// good
const superman = {
  type: 'alien',
};

Use computed property names when creating objects with dynamic property names.

Why? They allow you to define all the properties of an object in one place.
function getKey(k) {
  return `a key named ${k}`;
}

// bad
const obj = {
  id: 5,
  name: 'San Francisco',
};
obj[getKey('enabled')] = true;

// good
const obj = {
  id: 5,
  name: 'San Francisco',
  [getKey('enabled')]: true,
};

Use object method shorthand.

// bad
const atom = {
  value: 1,

  addValue: function (value) {
    return atom.value + value;
  },
};

// good
const atom = {
  value: 1,

  addValue(value) {
    return atom.value + value;
  },
};

Use property value shorthand.

Why? It is shorter to write and descriptive.
const lukeSkywalker = 'Luke Skywalker';

// bad
const obj = {
  lukeSkywalker: lukeSkywalker,
};

// good
const obj = {
  lukeSkywalker,
};

Group your shorthand properties at the beginning of your object declaration.

Why? It's easier to tell which properties are using the shorthand.
const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';

// bad
const obj = {
  episodeOne: 1,
  twoJediWalkIntoACantina: 2,
  lukeSkywalker,
  episodeThree: 3,
  mayTheFourth: 4,
  anakinSkywalker,
};

// good
const obj = {
  lukeSkywalker,
  anakinSkywalker,
  episodeOne: 1,
  twoJediWalkIntoACantina: 2,
  episodeThree: 3,
  mayTheFourth: 4,
};

Arrays

Use the literal syntax for array creation.

// bad
const items = new Array();

// good
const items = [];

Use Array#push instead of direct assignment to add items to an array.

const someStack = [];

// bad
someStack[someStack.length] = 'abracadabra';

// good
someStack.push('abracadabra');

Use array spreads ... to copy arrays.

// bad
const len = items.length;
const itemsCopy = [];
let i;

for (i = 0; i < len; i++) {
  itemsCopy[i] = items[i];
}

// good
const itemsCopy = [...items];

To convert an array-like object to an array, use Array#from.

const foo = document.querySelectorAll('.foo');
const nodes = Array.from(foo);

Destructuring

Use object destructuring when accessing and using multiple properties of an object.

Why? Destructuring saves you from creating temporary references for those properties.
// bad
function getFullName(user) {
  const firstName = user.firstName;
  const lastName = user.lastName;

  return `${firstName} ${lastName}`;
}

// good
function getFullName(obj) {
  const { firstName, lastName } = obj;
  return `${firstName} ${lastName}`;
}

// best
function getFullName({ firstName, lastName }) {
  return `${firstName} ${lastName}`;
}

Use array destructuring.

const arr = [1, 2, 3, 4];

// bad
const first = arr[0];
const second = arr[1];

// good
const [first, second] = arr;

Use object destructuring for multiple return values, not array destructuring.

Why? You can add new properties over time or change the order of things without breaking call sites.
// bad
function processInput(input) {
  // then a miracle occurs
  return [left, right, top, bottom];
}

// the caller needs to think about the order of return data
const [left, __, top] = processInput(input);

// good
function processInput(input) {
  // then a miracle occurs
  return { left, right, top, bottom };
}

// the caller selects only the data they need
const { left, right } = processInput(input);

Strings

Use single quotes '' for strings.

Never use eval() on a string, it opens too many vulnerabilities.

// bad
const name = "Capt. Janeway";

// good
const name = 'Capt. Janeway';

Strings longer than 100 characters should be written across multiple lines using string concatenation.

Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
// bad
const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';

// bad
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';

// good
const errorMessage = 'This is a super long error that was thrown because ' +
  'of Batman. When you stop to think about how Batman had anything to do ' +
  'with this, you would get nowhere fast.';

When programmatically building up strings, use template strings instead of concatenation.

Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad
function sayHi(name) {
  return 'How are you, ' + name + '?';
}

// bad
function sayHi(name) {
  return ['How are you, ', name, '?'].join();
}

// good
function sayHi(name) {
  return `How are you, ${name}?`;
}

Functions

Use function declarations instead of function expressions.

Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.
// bad
const foo = function () {
};

// good
function foo() {
}

Function expressions:

// immediately-invoked function expression (IIFE)
(() => {
  console.log('Welcome to the Internet. Please follow me.');
})();

Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad.

Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.
// bad
if (currentUser) {
  function test() {
    console.log('Nope.');
  }
}

// good
let test;
if (currentUser) {
  test = () => {
    console.log('Yup.');
  };
}

Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

// bad
function nope(name, options, arguments) {
  // ...stuff...
}

// good
function yup(name, options, args) {
  // ...stuff...
}

Never use arguments, opt to use rest syntax ... instead.

Why? ... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like arguments.
// really bad
function handleThings(opts) {
  // No! We shouldn't mutate function arguments.
  // Double bad: if opts is falsy it'll be set to an object which may
  // be what you want but it can introduce subtle bugs.
  opts = opts || {};
  // ...
}

// still bad
function handleThings(opts) {
  if (opts === void 0) {
    opts = {};
  }
  // ...
}

// good
function handleThings(opts = {}) {
  // ...
}

Avoid side effects with default parameters.

Why? They are confusing to reason about.
var b = 1;
// bad
function count(a = b++) {
  console.log(a);
}
count();  // 1
count();  // 2
count(3); // 3
count();  // 3

Always put default parameters last.

// bad
function handleThings(opts = {}, name) {
  // ...
}

// good
function handleThings(name, opts = {}) {
  // ...
}

Never use the Function constructor to create a new function.

Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
// bad
var add = new Function('a', 'b', 'return a + b');

// still bad
var subtract = Function('a', 'b', 'return a - b');

Arrow Functions

When you must use function expressions (as when passing an anonymous function), use arrow function notation.

Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.
Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
// bad
const foo = function () {
};

// good
function foo() {
}

If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a return statement.

Why? Syntactic sugar. It reads well when multiple functions are chained together.
Why not? If you plan on returning an object.
// good
[1, 2, 3].map(number => `A string containing the ${number}.`);

// bad
[1, 2, 3].map(number => {
  const nextNumber = number + 1;
  `A string containing the ${nextNumber}.`;
});

// good
[1, 2, 3].map(number => {
  const nextNumber = number + 1;
  return `A string containing the ${nextNumber}.`;
});

In case the expression spans over multiple lines, wrap it in parentheses for better readability.

Why? It shows clearly where the function starts and ends.
// bad
[1, 2, 3].map(number => 'As time went by, the string containing the ' +
  `${number} became much longer. So we needed to break it over multiple ` +
  'lines.'
);

// good
[1, 2, 3].map(number => (
  `As time went by, the string containing the ${number} became much ` +
  'longer. So we needed to break it over multiple lines.'
));

If your function only takes a single argument, feel free to omit the parentheses.

Why? Less visual clutter.
// good
[1, 2, 3].map(x => x * x);

// good
[1, 2, 3].reduce((y, x) => x + y);

Constructors

Always use class. Avoid manipulating prototype directly.

Why? class syntax is more concise and easier to reason about.
// bad
function Queue(contents = []) {
  this._queue = [...contents];
}
Queue.prototype.pop = function() {
  const value = this._queue[0];
  this._queue.splice(0, 1);
  return value;
}


// good
class Queue {
  constructor(contents = []) {
    this._queue = [...contents];
  }
  pop() {
    const value = this._queue[0];
    this._queue.splice(0, 1);
    return value;
  }
}

Use extends for inheritance.

Why? It is a built-in way to inherit prototype functionality without breaking instanceof.
// bad
const inherits = require('inherits');
function PeekableQueue(contents) {
  Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function() {
  return this._queue[0];
}

// good
class PeekableQueue extends Queue {
  peek() {
    return this._queue[0];
  }
}

Methods can return this to help with method chaining.

// bad
Jedi.prototype.jump = function() {
  this.jumping = true;
  return true;
};

Jedi.prototype.setHeight = function(height) {
  this.height = height;
};

const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined

// good
class Jedi {
  jump() {
    this.jumping = true;
    return this;
  }

  setHeight(height) {
    this.height = height;
    return this;
  }
}

const luke = new Jedi();

luke.jump()
  .setHeight(20);

It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

class Jedi {
  constructor(options = {}) {
    this.name = options.name || 'no name';
  }

  getName() {
    return this.name;
  }

  toString() {
    return `Jedi - ${this.getName()}`;
  }
}

Modules

Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

Why? Modules are the future, let's start using the future now.
// bad
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;

// ok
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;

// best
import { es6 } from './AirbnbStyleGuide';
export default es6;

Do not use wildcard imports.

Why? This makes sure you have a single default export.
// bad
import * as AirbnbStyleGuide from './AirbnbStyleGuide';

// good
import AirbnbStyleGuide from './AirbnbStyleGuide';

Do not export directly from an import.

Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad
// filename es6.js
export { es6 as default } from './airbnbStyleGuide';

// good
// filename es6.js
import { es6 } from './AirbnbStyleGuide';
export default es6;

Iterators & Generators

Don't use iterators. Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of.

Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.

Don't use generators for now.

Why? They don't transpile well to ES5.
const numbers = [1, 2, 3, 4, 5];

// bad
let sum = 0;
for (let num of numbers) {
  sum += num;
}

sum === 15;

// good
let sum = 0;
numbers.forEach((num) => sum += num);
sum === 15;

// best (use the functional force)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;

Properties

Use dot notation when accessing properties.

const luke = {
  jedi: true,
  age: 28,
};

// bad
const isJedi = luke['jedi'];

// good
const isJedi = luke.jedi;

Use subscript notation [] when accessing properties with a variable.

const luke = {
  jedi: true,
  age: 28,
};

function getProp(prop) {
  return luke[prop];
}

const isJedi = getProp('jedi');

Variables

Always use const to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace.

// bad
superPower = new SuperPower();

// good
const superPower = new SuperPower();

Use one const declaration per variable.

Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.
// bad
const items = getItems(),
    goSportsTeam = true,
    dragonball = 'z';

// bad
// (compare to above, and try to spot the mistake)
const items = getItems(),
    goSportsTeam = true;
    dragonball = 'z';

// good
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';

Group all your consts and then group all your lets.

Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad
let i, len, dragonball,
    items = getItems(),
    goSportsTeam = true;

// bad
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;

// good
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;

Assign variables where you need them, but place them in a reasonable place.

Why? let and const are block scoped and not function scoped.
// good
function() {
  test();
  console.log('doing stuff..');

  //..other stuff..

  const name = getName();

  if (name === 'test') {
    return false;
  }

  return name;
}

// bad - unnecessary function call
function(hasName) {
  const name = getName();

  if (!hasName) {
    return false;
  }

  this.setFirstName(name);

  return true;
}

// good
function(hasName) {
  if (!hasName) {
    return false;
  }

  const name = getName();
  this.setFirstName(name);

  return true;
}

Hoisting

var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

// we know this wouldn't work (assuming there
// is no notDefined global variable)
function example() {
  console.log(notDefined); // => throws a ReferenceError
}

// creating a variable declaration after you
// reference the variable will work due to
// variable hoisting. Note: the assignment
// value of `true` is not hoisted.
function example() {
  console.log(declaredButNotAssigned); // => undefined
  var declaredButNotAssigned = true;
}

// The interpreter is hoisting the variable
// declaration to the top of the scope,
// which means our example could be rewritten as:
function example() {
  let declaredButNotAssigned;
  console.log(declaredButNotAssigned); // => undefined
  declaredButNotAssigned = true;
}

// using const and let
function example() {
  console.log(declaredButNotAssigned); // => throws a ReferenceError
  console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
  const declaredButNotAssigned = true;
}

Anonymous function expressions hoist their variable name, but not the function assignment.

function example() {
  console.log(anonymous); // => undefined

  anonymous(); // => TypeError anonymous is not a function

  var anonymous = function() {
    console.log('anonymous function expression');
  };
}

Named function expressions hoist the variable name, not the function name or the function body.

function example() {
  console.log(named); // => undefined

  named(); // => TypeError named is not a function

  superPower(); // => ReferenceError superPower is not defined

  var named = function superPower() {
    console.log('Flying');
  };
}

// the same is true when the function name
// is the same as the variable name.
function example() {
  console.log(named); // => undefined

  named(); // => TypeError named is not a function

  var named = function named() {
    console.log('named');
  }
}

Function declarations hoist their name and the function body.

function example() {
  superPower(); // => Flying

  function superPower() {
    console.log('Flying');
  }
}

Type Casting & Coercion

Perform type coercion at the beginning of the statement. Strings:

//  => this.reviewScore = 9;

// bad
const totalScore = this.reviewScore + '';

// good
const totalScore = String(this.reviewScore);

Use parseInt for Numbers and always with a radix for type casting.

const inputValue = '4';

// bad
const val = new Number(inputValue);

// bad
const val = +inputValue;

// bad
const val = inputValue >> 0;

// bad
const val = parseInt(inputValue);

// good
const val = Number(inputValue);

// good
const val = parseInt(inputValue, 10);

If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

// good
/**
 * parseInt was the reason my code was slow.
 * Bitshifting the String to coerce it to a
 * Number made it a lot faster.
 */
const val = inputValue >> 0;

Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

2147483647 >> 0 //=> 2147483647
2147483648 >> 0 //=> -2147483648
2147483649 >> 0 //=> -2147483647

Booleans:

const age = 0;

// bad
const hasAge = new Boolean(age);

// good
const hasAge = Boolean(age);

// good
const hasAge = !!age;

Accessors

Accessor functions for properties are not required.

If you do make accessor functions use getVal() and setVal('hello').

// bad
dragon.age();

// good
dragon.getAge();

// bad
dragon.age(25);

// good
dragon.setAge(25);

If the property is a boolean, use isVal() or hasVal().

// bad
if (!dragon.age()) {
  return false;
}

// good
if (!dragon.hasAge()) {
  return false;
}

It's okay to create get() and set() functions, but be consistent.

class Jedi {
  constructor(options = {}) {
    const lightsaber = options.lightsaber || 'blue';
    this.set('lightsaber', lightsaber);
  }

  set(key, val) {
    this[key] = val;
  }

  get(key) {
    return this[key];
  }
}

Events

When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event.

// bad
$(this).trigger('listingUpdated', listing.id);

...

$(this).on('listingUpdated', function(e, listingId) {
  // do something with listingId
});


// good
$(this).trigger('listingUpdated', { listingId: listing.id });

...

$(this).on('listingUpdated', function(e, data) {
  // do something with data.listingId
});

jQuery

Prefix jQuery object variables with a $.

// bad
const sidebar = $('.sidebar');

// good
const $sidebar = $('.sidebar');

// good
const $sidebarBtn = $('.sidebar-btn');

Cache jQuery lookups.

// bad
function setSidebar() {
  $('.sidebar').hide();

  // ...stuff...

  $('.sidebar').css({
    'background-color': 'pink'
  });
}

// good
function setSidebar() {
  const $sidebar = $('.sidebar');
  $sidebar.hide();

  // ...stuff...

  $sidebar.css({
    'background-color': 'pink'
  });
}

For DOM queries use cascading $('.sidebar ul') or parent > child $('.sidebar > ul').

Use find with scoped jQuery object queries.

// bad
$('ul', '.sidebar').hide();

// bad
$('.sidebar').find('ul').hide();

// good
$('.sidebar ul').hide();

// good
$('.sidebar > ul').hide();

// good
$sidebar.find('ul').hide();